![]() ![]() It's strange stuff but sufficient to provide a little context to the gameplay. ![]() After saving this creature and beating him back, the story gets weirder still as his mother arrives to charm – by way of kissing - some of the local MuiMui, turning them into evil red BuiBui. The antagonist from the first game returns to claim the planet, launching an attack by a Moja-infested meteorite that lands on one local wildlife. The story is conveyed through entertaining cutscenes, with the “dialogue” and singing consisting of Sim-like incoherent babbling that does a great job of capturing the feel of each scene. Thankfully, the actual premise means little thanks to the fun (if sometimes frustrating gameplay) and excellent presentation that should have all but the most cold-hearted monster smiling at the vividly coloured environments and humming along to the soundtrack. Along the way, they multiply by eating berries and rescue the MuiMui, strange industrious creatures that live in a giant nut. A species of musical blobs, the titular LocoRoco, must repeatedly save their planet from the evil Moja Corps, tentacled blobs whose own variant of music withers away life on LocoRoco planet. I’d love to know who came up with the concept for the LocoRoco IP. ![]()
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